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Harry Connolly


The Wooden Man

Twenty Palaces

Harry Connolly

Omnibus of the Twenty Palaces saga.

Contents:

  • Child of Fire - [Twenty Palaces - 1] - (2009) - novel
  • Game of Cages - [Twenty Palaces - 2] - (2010) - novel
  • Circle of Enemies - [Twenty Palaces - 3] - novel

Child of Fire

Twenty Palaces: Book 1

Harry Connolly

Ray Lilly is living on borrowed time. He's the driver for Annalise Powliss, a high-ranking member of the Twenty Palace Society, a group of sorcerers devoted to hunting down and executing rogue magicians. But because Ray betrayed her once, Annalise is looking for an excuse to kill him-or let someone else do the job.

Unfortunately for both of them, Annalise's next mission goes wrong, leaving her critically injured. With the little magic he controls, Ray must complete her assignment alone. Not only does he have to stop a sorcerer who's sacrificing dozens of innocent lives in exchange for supernatural power, he must find-and destroy-the source of that inhuman magic.

Child of Fire was named to Publishers Weekly's list of Best 100 Books of 2009.

Game of Cages

Twenty Palaces: Book 2

Harry Connolly

A SECRET HIGH-STAKES AUCTION

As a wealthy few gather to bid on a predator capable of destroying all life on earth, the sorcerers of the Twenty Palace Society mobilize to stop them. Caught up in the scramble is Ray Lilly, the lowest of the low in the society--an ex–car thief and the expendable assistant of a powerful sorcerer. Ray possesses exactly one spell to his name, along with a strong left hook. But when he arrives in the small town in the North Cascades where the bidding is to take place, the predator has escaped and the society's most powerful enemies are desperate to recapture it. All Ray has to do is survive until help arrives. But it may already be too late.

Circle of Enemies

Twenty Palaces: Book 3

Harry Connolly

Former car thief Ray Lilly is now the expendable grunt of a sorcerer responsible for destroying extradimensional predators summoned to our world by power-hungry magicians. Luckily, Ray has some magic of his own, and so far it's kept him alive. But when a friend from his former gang calls him back to his old stomping grounds in Los Angeles, Ray may have to face a threat even he can't handle. A mysterious spell is killing Ray's former associates, and they blame him. Worse yet, the spell was cast by Wally King, the sorcerer who first dragged Ray into the brutal world of the Twenty Palace Society. Now Ray will have to choose between the ties of the past and the responsibilities of the present, as he and the Society face not only Wally King but a bizarre new predator.

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